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Advantages

Alluring

Alluring (2)
These characters have a strong personal presence that makes them more attractive, captivating, charming, etc; providing them with a permanent +2 modifier to the Influence Attribute. This advantage may only be selected one time.

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Chuck Sperati
Ally

Ally (1)
The character is connected to a person with a degree of power or influence who is willing to provide assistance in some form; it is up to the player to work with the GM in order to provide a suitable NPC and define the circumstances in which assistance can be provided. i.e. the complexity of the circumstances is directly related the degree of power or influence.

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Chuck Sperati
Ambidexterity

Ambidexterity (1)
A character with this advantage is equally skilled with the use of both hands and does not suffer the modifiers associated with off-hand actions.

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Chuck Sperati
Astute

Astute (2)
The character has especially sharp or keen senses with the ability to pick up on, notice, or understand things quickly and clearly, providing them with a permanent +2 modifier to the Perception attribute. This advantage may only be selected one time.

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Chuck Sperati
Brawny

Brawny (2)
These characters are stronger than average members of their race, whether from training, spending time in high gravity, or through the use of some enhancement, providing them with a permanent +2 modifier to the Strength attribute. This advantage may only be selected one time.

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Chuck Sperati
Charismatic

Charismatic (1)
Characters with this advantage have a compelling attractiveness, typically a combination of physical beauty and charm, that can inspire devotion in others, providing them with bonus points that equal up to a +4 modifier that may be spread across as many as four related Statecraft skills, i.e. four skills with a +1 modifier, two skills with a +2 modifier, etc. The character must have the skills at the time the advantage is purchased.

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Chuck Sperati
Companion

Companion (2)
A character with this advantage begins play with some type of trained animal or mechanizen with an above average loyalty. Animals may be used for riding or trained to fight and will respond to four command words or phrases, while the mechanizens are of a standard quality for their type. The player and GM can work together to establish the details of the companion. This advantage may only be selected one time.

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Chuck Sperati
Crafty

Crafty (1)
These characters are canny and clever, able to pick up on and interpret subtleties better than most, providing them with bonus points that equal up to a +4 modifier that may be spread across as many as four related Scoutcraft skills, i.e. four skills with a +1 modifier, two skills with a +2 modifier, etc. The character must have the skills at the time the advantage is purchased.

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Chuck Sperati
Deft

Deft (1)
Characters with this advantage are cagey and quick with superior hand-eye coordination, providing them with bonus points that equal up to a +4 modifier that may be spread across as many as four related Guile skills, i.e. four skills with a +1 modifier, two skills with a +2 modifier, etc. The character must have the skills at the time the advantage is purchased.

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Chuck Sperati
Dexterous

Dexterous (2)
The character has a natural balance and grace that allows for greater finesse and control over their body, providing them with a permanent +2 modifier to the Agility attribute. This advantage may only be selected one time.

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Chuck Sperati
Guru

Guru (1)
These characters have a natural affinity for technology with instincts that are well suited to its operation and maintenance, providing them with bonus points that equal up to a +4 modifier that may be spread across as many as four related Technocracy skills, i.e. four skills with a +1 modifier, two skills with a +2 modifier, etc. The character must have the skills at the time the advantage is purchased.

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Chuck Sperati
Hardy

Hardy (1)
A character with this advantage is tougher than most, and is capable of enduring difficult conditions, providing them with a permanent +2 modifier to the Stamina save. This advantage may only be selected one time.

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Chuck Sperati
Light Sleeper

Light Sleeper (1)
Characters with this advantage awaken at the slightest disturbance and may immediately achieve full wakefulness. Assuming their are sounds, movements, or other such cues to alert them, or a successful Observation skill check is made, no die rolls are required for them to achieve wakefulness, the character simply awakens and may act or roll for initiative.

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Chuck Sperati
Luck

Luck (2)
Those with this advantage have a knack for being in the right place at the right time. When a character enters a complex or extremely dangerous situation, the GM secretly rolls a D20, on a result of 11-20 nothing happens, on a 2-10 there is a fortuitous occurrence, and on a natural roll of 1 something astounding occurs in the character’s favor.

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Chuck Sperati
Membership

Membership (1)
This advantage allows the character to begin as a citizen of a particular race or system, or as a full member of some organization. Typically a parent, ally, or some other such influence brought the character into the organizations and serves as a mentor. The player and GM can work together to establish the details of the membership.

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Chuck Sperati
Multilingual

Multilingual (1)
A character with this advantage has either traveled extensively or grew up in a place where many languages are spoken. Players may choose up to four languages for which their characters may be verbally proficient. An additional point may be spent to gain literacy in the selected languages, or the advantage may be purchased again to gain additional verbally proficient languages.

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Chuck Sperati
Network

Network (1)
The character has access to an interconnected group of people who willingly provide information or resources to one another, with the expectation of reciprocation. The type and degree of information or resources is dependent upon the type of group and the character's current reputation among members of the group. The player and GM can work together to establish an appropriate group and boundaries for reciprocation.

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Chuck Sperati
Nimble

Nimble (1)
A character with this advantage responds quicker to stimuli than most and moves better on their feet, providing them with a permanent +2 modifier to the Reaction save. This advantage may only be selected one time.

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Chuck Sperati
Patron

Patron (1)
The character has a benefactor or other supporter who offers financial supports him, but with the understanding that they are owed fealty and service. The patron has a better than average degree of power or influence, typically with a familial link; it is up to the player to work with the GM in order to provide a suitable NPC.

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Chuck Sperati
Quick Healer

Quick Healer (1)
Those with this advantage recover faster than most, with greater restorative powers, providing them with a permanent +2 modifier to the healing rate; in addition, these characters are allowed a Stamina save to avoid the second round effects of stun damage. This advantage may only be selected one time.

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Chuck Sperati