Persuasion

Persuasion

  • Attribute:  Influence
  • Type:  Attack
  • Time:  One free action
  • Description:  Those with this skill can use their passion, knowledge, or charm to convince another of something without the need for coercion (Intimidate), trickery (Bluff), or some attempt at bribery. A character's effectiveness is based on the number of skill points in Cunning, i.e. novice 0-3 points, expert 4-7 points, master 8+ points. Targets are allowed a Willpower or related defend skill to resist the attempt, with a -1 modifier per 2 skill points in Cunning. The difficulty is determined by the character's sincerity, the target's demeanor, and the feasibility of the information, and may be modified by roleplaying.
  • Example of use:  In roleplay, a novice can sway an opinion, an expert can change a position, and a master can instill a conviction; in combat, a novice can intercede before attacking, an expert can negotiate while fighting, and a master can cease hostilities.
  • Specialization:  None

(back to Cunning skills)