- Attribute: Influence
- Type: Defend
- Time: N/A
- Description: This is one of the three character saves and is used to identify deceptions, thwart attempts at manipulation, defend against assaults on the mind, and generally resist any type of attack that effects the character's emotional or mental state. The difficulty is based on active use by the player, passive use by the GM, awareness or suspicion of a deception, the situation, and roleplaying ability.
- Example of use: Ignore the charismatic charm of the friendly politician, resist the effects of a mental attack, see past an attempt to throw suspicion on another, etc.
- Specializations: None