(E) Inspire

(E) Inspire

  • Attribute:  Influence
  • Type:  Utility
  • Time:  One free action
  • Description:  This skill is used to imbue confidence in allies. With a successful skill check, an ally saving throw may be increased by one per skill point in Vigilance or an NPC morale check may be increased by one per skill point in Vigilance. The effect lasts a number of rounds equal to one per two skill points in Vigilance. The inspiration can be vocal or based on an action; the difficulty is based on the situation and ability to perceive the character, and may be modified by roleplay ability.
  • Example of Use:  Provide a bonus modifier to help overcome a poison, break a mind control, etc;  strike down a powerful foe in a dramatic manner to rally NPCs in battle, etc.
  • Prerequisites:  Four skill points in Vigilance

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