- Attribute: Influence
- Type: Utility
- Time: One action
- Description: This skill is used to coordinate an attack or tactics in combat, instill confidence, and raise morale. When a character with this skill is leading, those around him get an additional action in the round to attack, defend, or move, but it lasts only while the character with the skill is present, in control, and can be heard. While it's not necessary to make a new skill check each round, one action must be spent per round to shout out instructions for the duration of the encounter. Additionally, it can be used to counter a failed player character fear save or an NPC morale check, as well as to take command of NPC groups. The difficulty is based on the situation and how well the character can be perceived.
- Prerequisites: The Intimidate and (E) Inspire skills, and eight skill points in Vigilance.
(back to Vigilance skills)