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Flight-to-Flight Movement


Description:  Contrary to it's name, this is rarely a straight plunge, rather it is graded descent that often employs one or more rolls. It can be used to gain speed to set up another maneuver (temporarily up to doubling the flight move rate), change a pursuit position, disengage and escape, or as a defend, typically to compensate for an overshoot. When used as a defend, the opponent has a modifier to hit equal to the difference between the skill rank and die roll, plus the defend modifier. If the skill check fails, the pilot may plunge into an undisciplined dive that can lead to a loss of control.

Modifier        Value
Attack                    --
Defend                   +3
Maneuver              -1
Counter                 --

Chuck Sperati