(E) Break

Description:  Used from a neutral or defensive position, this dangerous maneuver can be used to force an overshoot. With a successful skill check, the character breaks across the attacker's path, while rolling to present a minimal target as the opponent overshoots, and then breaks back to take an offensive position. The opponent can choose to make a counter-move, suffering a penalty modifier to the skill check, or make an attack at a -1 modifier per skill point in Aero combat, plus the defend modifier. If the skill check fails, the break is too shallow, giving the opponent a free move and may result in a loss of control.

Modifier        Value
Attack                   --
Defend                  +2
Maneuver              --
Counter                 -2