Snap Roll

Description:  A defensive maneuver consisting of multiple rolls, typically along an arc, that provides for a more difficult target to hit; it is most often used as the last action in the round or after an overshoot. With a successful skill check, any opponents have a modifier to hit equal to the difference between the skill rank and die roll, plus the defend modifier. If the skill check fails, the rolls must be abandoned leaving the defender vulnerable to attack or they induce a spin that may lead to a loss of control.

Modifier        Value
Attack                    -2
Defend                   +4
Maneuver              --
Counter                 --