Description:  This is a breakaway maneuver used to return to a neutral position, often to make an escape; it consists of a roll to offer a more difficult target to hit followed by a diving bank (temporarily up to doubling the flight move rate) in the opposite direction of the attacker(s). It is typically used during a free move or as a counter-move to an attack action, and will usually follow a snap roll or hard bank. With a successful skill check, any opponents have a modifier to hit equal to the difference between the skill rank and die roll, plus the defend modifier. If the skill check fails, the defend modifier is lost and the move requires two actions, giving the opponent a free counter-move.

Modifier        Value
Attack                    --
Defend                   +2
Maneuver              -2
Counter                 -2