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Role Packages

Commando

 
 
 

Lightly armored soldiers whose focus includes both melee weapons and hand-to-hand combat, they are damage dealers who rely on speed and quickness to avoid being hit. As a specially trained subset of the soldiery that are used as advance operatives, they typically receive technical training in addition to combat training, providing them with a wider range of capabilities than the average soldier. Those in this role are often referred to as special forces, they are confident to the point of arrogant, very competitive, and a little reckless.

 
 

The choice of lighter combat skills, Armed and Unarmed, provides them with multiple methods of melee attack, and leaves available points for the Technocracy skills, as well as some proficiency skills. Selecting Technocracy offers them the ability to more effectively utilize technology to their advantage, not to mention an effective use of explosives. It can be challenging beginning with three specialties as this limits the number of starting skills, though these sets tend to expand quickly as the character advances.

 
 

Armed Combat
 (10 + 3 skills = 13 points)
  • Evade
  • Swing
  • Weapon Proficiency

Unarmed Combat
 (10 + 1 skills = 11 points)
  • Disciplined Striking

Technocracy
 (10 + 2 skills = 12 points)
  • Demolitions
  • Electronics

Athletics
 (1 skill = 1 point)
  • Firearms

Cunning
 (1 skill = 1 point)
  • Observation

Vigilance
 (2 skills = 2 points)
  • Dodge
  •Search

Chuck Sperati