Blurring the line between vehicle and combat armor, these suits have flight capabilities that provide an advantage against those on the ground and allows for effective flight-to-flight combat against many battlefield vehicles. The daring pilots who don these flying mechs are typically viewed as adrenaline junkies, who are fearless and perhaps a little arrogant, traits that bring them idolization and reverence across the galaxy. It takes a special personality to pilot a mech, but those who take this role are a breed apart.

The combination of the Mech and Aero Combat specialties is costly, leaving few points for starting skills, leaving very little room for customization. Picking up a few general combat skills with the proficiencies allows the character to be effective outside the mech, while the choice of specialty skills provides the base requirements for both flight-to-ground and flight-to-flight combat.


Mech Combat
 (15 + 3 skills = 18 points)
  • Elude
  • Gunnery
  • Sidestep

Aero Combat
 (15 + 3 skills = 18 points)
  • Aerial Dodge
  • Maneuvers
  • Piloting

 (1 skill = 1 point)
  • Firearms

 (1 skill = 1 point)
  • Observation

 (2 skills = 2 points)
  • Dodge
  • Search