Writing Distracted

Role Packages



Blurring the line between vehicle and combat armor, these suits have flight capabilities that provide an advantage against those on the ground and allows for effective flight-to-flight combat against many battlefield vehicles. The daring pilots who don these flying mechs are typically viewed as adrenaline junkies, who are fearless and perhaps a little arrogant, traits that bring them idolization and reverence across the galaxy. It takes a special personality to pilot a mech, but those who take this role are a breed apart.


The combination of the Mech and Aero Combat specialties is costly, leaving few points for starting skills, leaving very little room for customization. Picking up a few general combat skills with the proficiencies allows the character to be effective outside the mech, while the choice of specialty skills provides the base requirements for both flight-to-ground and flight-to-flight combat.


Mech Combat
 (15 + 3 skills = 18 points)
  • Elude
  • Gunnery
  • Sidestep

Aero Combat
 (15 + 3 skills = 18 points)
  • Aerial Dodge
  • Maneuvers
  • Piloting

 (1 skill = 1 point)
  • Firearms

 (1 skill = 1 point)
  • Observation

 (2 skills = 2 points)
  • Dodge
  • Search

Chuck Sperati