Fighter

Not all combatants need weapons to be effective in combat, some rely instead on making brutal strikes and vicious moves to take down their opponents. Tenacious, patient, and intense, they are adept at avoiding hits while moving about the field of combat looking for an opportunity, attacking ferociously when it comes. More than anything else, those in this role go for quick knockouts and disabling attacks, relying on their allies to keep the attention of their opponents while they get into position.

The combination of Unarmed Combat and Wrestling provides the character with plenty of attack options, while the Performance specialty allows for a greater degree of mobility across a wide spectrum.  There a several different striking skills and/or wrestling moves that can be traded out to allow the player to customize combat attacks and a number of ways to customize the Performance specialty to create a specific fighting styles. While there are not many starting skills in this role, there are a lot of different ways to attack.

 

Unarmed Combat
 (10 + 3 skills = 13 points)
  • Brawling
  • Evade

Wrestling
 (10 + 5 skills = 15 points)
  • Chokehold
  • Escape
  • Fling
  • Grab
  • Rush Moves

Performance
 (5 + 2 skills = 7 points)
  • Balance
  • Tumbling

Athletics
 (2 skills = 2 points)
  • Climbing
  • Running

Cunning
 (1 skill = 1 point)
  • Observation

Vigilance
 (2 skills = 2 points)
  • Dodge
  • Search