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Role Packages

Iin Hexer


Control and discipline of the mind allows those with a psionic talent to reach a state of Iin, giving them the ability to damage and manipulate a target's mental state from afar. For most, the hexer is viewed with a fear that verges on outright terror, and those who endure this training do nothing to change that impression, instead utilizing it for their own ends. In combat they assault their opponent's minds with a series of damaging or manipulative attacks, relying on their limited physical skills to avoid attacks when it becomes necessary.


Starting with a blend of Iinilence Combat skills allows the hexer to effectively utilize their mental powers, while still having some general combat skills with which to fall back. The Ranged Combat specialty has the added bonus of keeping the character out of range, though it is possible to trade it out for Armed Combat, based on the design of the character. Most of the proficiency revolve around different ways of manipulating targets, though these can be traded for more physical skills at the player's option.


Iinilence Combat
 (15 + 5 skills = 20 points)
  • Agonize
  • Distract
  • Insight
  • Mind Blank
  • Missive

Ranged Combat
 (10 + 3 skills = 13 points)
  • Dodge
  • Shoot
  • Weapon Proficiency

 (1 skill = 1 point)
  • Evade

 (4 skills = 4 points)
  • Bluff
  • Persuasion
  • Haggling
  • Observation

 (2 skills = 2 points)
  • Appraise
  • Search

Chuck Sperati