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Role Packages



Pilots with nerves of steel within bulky and rugged mechanizen combat armor that is designed to take damage while they wade undaunted into the most intense battles. Some call them gutsy, others heroic, though most prefer deranged, but when maulers enter the fray, allies cheer while enemies despair. Those in this role typically serve as the central point in combat around which allies gather to make their attacks; they position themselves to setup flanking positions and stand between enemies and ranged allies. At their core, the goal of these armored combatants is to stand their ground and draw attacks away from those who are less able to endure damage.


In the skill selection for the Mech Combat specialty there are a number of defend skills to assist with damage mitigation, as well as several attack options; it is possible to trade some of the attack skills or drop one or two to pick up skills elsewhere. The addition of the Technocracy specialty allows for field repairs, but this can be traded for Statecraft, allowing the mauler to lead allies in combat, or Scoutcraft should the mech armor be used in an advanced soldier capacity.


Mech Combat
 (15 + 7 skills = 22 points)
  • Blitz
  • Clobber
  • Elude
  • Punt
  • Sidestep
  • Sunder
  • Thwart

 (10 + 3 skills = 13 points)
  • Analyze
  • Mechanics
  • Scavenge

 (2 skills = 2 points)
  • Evade
  • Firearms

 (1 skill = 1 point)
  • Observation

 (2 skills = 2 points)
  • Dodge
  • Search

Chuck Sperati