Sniper

Deadly accurate ranged combatants who prefer to attack from cover at a distance, but with the ability to handle those who get too close with brutal strikes. Stealthy, agile, and precise, they are adept at finding concealed positions and locating targets, usually with the help of allies who can maintain close visual contact with the targets and draw them out or maneuver them into positions for the sniper to fire. Relying on cover and concealment they tend to have a limited mobility during combat, making them most effective when they are able to set ambushes and coordinate with their allies.

Adding Unarmed Combat to the Ranged Combat capabilities offers these characters several quick strike options in melee combat, but limits the total number of skills with which they can begin. It's possible to trade out the Unarmed Combat specialty for Armed Combat or forgo these altogether to pick up additional Guile and/or Ranged Combat skills that can offer more immediate capabilities, but at the cost of overall versatility.

 
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Ranged Combat
 (10 + 4 skills = 13 points)
  • Dodge
  • Shoot
  • Weapon Proficiency

Unarmed Combat
 (10 + 2 skills = 12 points)
  • Disciplined Striking
  • Evade

Guile
 (10 + 2 skills = 12 points)
  • Search
  • Stealth

Athletics
 (1 skill = 1 point)
  • Climbing

Cunning
 (1 skill = 1 point)
  • Observation

Vigilance
 (1 skill = 1 point)
  • Concentrate