Soldier

Melee combatants that have had formal training, often through military service, academies, or some type of warrior or mercenary guild, those in this role are trained on how to survive a fight. People choose to be soldiers for many reasons, but those who make it a profession typically have something to fight for, whether it be motivated by politics, religion, or a personal impetus. In general, they tend to be brave and confident in their leaders, understanding that to be successful each person must play their role, but with a strong instinct of self preservation.

Versatility is important among soldiers, while this build follows the medic path with the Medicine specialty, it is possible to switch this specialty out for Guile to follow an agent path, Scoutcraft for a marine path, Technocracy for an engineering path, or Statecraft for an officer path.  By starting with two specialties, these characters begin with fewer skills, but have additional resources as they advance. The choice of skills is designed to provide an effective basis at low levels.

 

Martial Combat
 (20 + 5 skills = 25 points)
  • Armor Proficiency
  • Evade
  • Fury Stance
  • Swing
  • Weapon Proficiency

Medicine
 (10 + 1 skill = 11 points)
  • First Aide

Athletics
 (1 skill = 1 point)
  • Running

Cunning
 (1 skill = 1 point)
  • Observation

Vigilance
 (2 skills = 2 points)
  • Care
  • Search