Writing Distracted

Role Packages



Heavily armored combatants who are designed to take damage, they go toe-to-toe with the biggest, meanest, and most fearsome of enemies. Courageous, self-assured, and insane are just a few ways to describe them, but when push comes to shove, someone has to be willing to stand at the front and hold their ground. This role represents the central point in combat around which allies gather to make their attacks; they position themselves to setup flanking positions and stand between enemies and ranged allies. At their core, the goal of these armored combatants is to stand their ground and draw attacks away from those who are less able to endure damage.


The specialties and skill choices have been selected specifically to get started in this niche role, focusing on combat. By selecting only one combat specialty and utilizing the proficiencies, the character is able to begin with a large number of starting skills.  Because damage mitigation is one of the primary aspects of the Tanker, all available defend skills are included in this build.


Martial Combat
 (20 + 10 skills = 30 points)
  • Armor Proficiency
  • Block
  • Charge
  • Deflect
  • Evade
  • Militant Stance
  • Parry
  • Shield Bash
  • Swing
  • Weapon Proficiency

 (4 skills = 4 points)
  • Climbing
  • Intimidate
  • Jumping
  • Punch

(3 skills = 3 points)
  • Goad
  • Lore
  • Observation  

(3 skills = 3 points)
  • Care
  • Dodge
  • Search

Chuck Sperati