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Role Packages

Trooper

 
 
 

Ranged combatants with formal training in ranged weaponry and basic training in melee weaponry, often through military service, academies, or some type of warrior or mercenary guild, those in this role are trained to use cover while firing at and advancing on opponents. Those who train to be troopers most often do so in the service of an organization, usually out of a desire to serve, though there reason could be motivated by politics, religion, or some personal impetus. In general, they tend to be conformists who prefer to be a part of the whole and understand that you follow orders or people die.

 

With a number of skills in both the ranged and melee combat specialties, the trooper begins with more combat options than many of the other roles, while the proficiencies are focused on movement skills that provides them with much needed mobility. Players can choose to sacrifice a number of skills to pick up the Performance specialty, allowing for additional move options as the character advances, or the Statecraft or Technocracy specialty for additional versatility.

 
 
 

Ranged Combat
 (10 + 5 skills = 15 points)
  • Dodge
  • Quick Draw
  • Retreat
  • Shoot
  • Weapon Proficiency

Armed Combat
 (10 + 5 skills = 15 points)
  • Evade
  • Parry
  • Stab
  • Swing
  • Weapon Proficiency

Athletics
 (3 skills = 3 points)
  • Climbing
  • Jumping
  • Running

Cunning
 (3 skills = 3 points)
  • Lore
  • Observation
  • Stealth

Vigilance
 (4 skills = 4 points)
  • Care
  • Concentrate
  • First Aide
  • Search

Chuck Sperati