Writing Distracted

Blazar Roles

 
 

The hardest part of character generation is often deciding what type of character you want to play. At the heart of most roleplaying games is combat. With this in mind, the most basic character building begins with one question:

What role do I want to play?

A role simply represents the character's combat style and responsibilities. Are you going to enter melee combat or attack at range? Are you going to wear heavy armor and go toe to toe with opponents or wear light armor and move around the field of battle? Deciding on a role often helps with other factors such as race, background, etc.

 

There are two ways to select a role, select a novice build or build a role from scratch. For specific concepts, its usually best to build from scratch.

 

Building a Role

There is a formula for building a character from scratch based on a point system. All starting characters begin with 40 points with which to purchase combat specialties, support specialties, and skills. The point values are weighted to keep the roles balanced.

 

Build Points = 40
Specialties: 5-20 points
Skills: 1 point each

  • Martial Combat = 20
  • Armed Combat = 10
  • Unarmed Combat = 10
  • Mounted Combat = 10
  • Ranged Combat = 10
  • Aero Combat = 15

  • Mech Combat = 15
  • Wrestling = 10
  • Therianthropy = 10
  • Iinexsis Combat = 15
  • Iinamic Combat = 15
  • Iinilent Combat = 15

  • Guile = 10
  • Medicine = 10
  • Performance = 5
  • Scoutcraft = 10
  • Statecraft = 5
  • Technocracy = 10

There is no right way to spend build points, but there are some guidelines. Start with combat specialties as these are the most expensive. Choose specialties prudently as it is difficult to advance more than three. Buy lots of skills.

 

Role Packages

There are a variety of novice builds that have been constructed as packages, providing a specific framework from which to begin. These builds include all of the skills listed under the role headings below; players may choose to use the builds as presented or use them as a basis from which to customize a character concept.

When customizing these builds, pay close attention to the cost of the specialty and number of skills included in each example.


 

Tanker
Soldier
Commando
Fighter
Hunter
Cannoneer
Trooper
Sniper
Sky Hopper
Mauler
Centurion
Dragon
Iin Castigate
Iin Lancer
Iin Hexer
Iin Disciple