- Attribute: Agility
- Type: Defend
- Time: One action
- Description: This skill is used to avoid melee attacks, and can be used in two different ways. A character can try to avoid an attack by spending an action and making a skill check, if the check succeeds the attack fails, if not it hits. When defending against multiple attacks, the character can choose to make a General Evade, wherein they take a defensive posture that is more difficult to hit; it must be announced at the start of the round, requires two actions plus a skill check, and gives all attackers a penalty to hit equal to the number of skill points in Athletics. Any melee attack (except Surprise) made against the character during that round is subject to this penalty modifier; this modifier is lost if the character takes another defend action in the same round.
- Specializations: None
AthleticsChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, Proficiencies, Athletics