- Attribute: Perception
- Type: Defend
- Time: N/A
- Description: This skill represents the characters ability to notice that something is amiss, including a subtle or overt action, movement, sound, a smell that is out of the ordinary, etc. Much like a save, it is a passive skill check that is called for by the GM in place of a base Perception attribute check, and is used to glean information that's perceptible by any of the five senses. The difficulty is based on the character's level of attentiveness and the situation or environment.
- Example of use: Notice that someone is staring at the character from across the road; detect a sudden change of attitude in a room, notice an off-color marking on a wall that turns out to be the trigger for a secret door, etc.
- Specialization: None
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