- Attribute: Influence
- Type: Attack
- Time: One free action
- Description: Characters can use this skill to frighten, coerce, or demoralize a target through a display of menace, verbal threats, and other psychological scare tactics. With a successful skill check, an enemy morale score is reduced by one point per skill point in Guile, and a monster morale score by one point per two skill points in Guile. On a failed morale check, those who cannot flee or surrender in combat suffer a difficult (-4) modifier to all attack, defend, and move actions; for those in roleplaying situations targets become more pliant. The difficulty is based on the target's demeanor, type of manipulation, and overall situation, and may be modified by roleplaying.
- Example of use: In roleplay situations, take command of a reluctant group, marshal information from a foe, etc; in combat, cause an opponent to stand down, retreat, or surrender.
- Specialization: None
GuileChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, guile