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Medicine

(E) Herblore

LoA-Skill-Titles-Medicine.jpg

(E) Herblore

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  A character with this skill has good knowledge of herbal remedies and how they affect the body. With a successful skill check, it may be used to locate herbal ingredients in an area, as well as to prepare and administer remedies. The character's ability to locate herbal ingredients is based on the number of skill points in Medicine, expert 4-7 points, master 8+ points; and expert can collect the required ingredients so long as the ingredients are native to the area, while a master is able to substitute the required ingredients with those that have similar properties and are native to a particular area. Remedies can be created to aid in healing, providing a +1 bonus to the target's healing rate per two skill points in Medicine, or to provide temporary relief from toxins, suspending the effects for one hour per skill point in Medicine. If the skill check fails, the character is either unable to locate herbal ingredients or fails to create the remedy, wasting the herbs.
  • Prerequisites:  The First Aide skill and four skill points in Medicine