- Attribute: Influence
- Type: Attack
- Time: Two free actions
- Description: Characters with this skill are able to sing or hum in a soft, soothing voice that can pacify those in an area. With a successful skill check, the character can use their voice aid an ally that has been afflicted with a mind altering affect, temper a tense situation to increase NPC reactions to the character by one level, i.e. hostile to unfriendly, neutral to friendly, etc, or to calm an alarmed animal, approaching monster, etc. Allies get a +1 modifier per two skill points in Performance to a Willpower or related save to reduce or negate the mind altering effects, while NPCs, animals, and monsters are allowed a morale save with a -1 modifier per two skill points in Performance. This skill is useful for diffusing a situation before combat begins, though it can be effectively used against those with an animal intelligence during combat, so long as no one is actively attacking the target. If the skill check fails, additional attempts may be made at a progressive difficult (-4) modifier, but after three fails, additional attempts may not be made again during that encounter.
- Example of use: Quietly hum soothing notes during a tense exchange, speak in an cheerful sing-song tone to calm a frightened ally, pacify a frightened animal with a soft tonal song, etc.
- Specialization: None
PerformanceChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, Performance