- Attribute: Agility
- Type: Defend
- Time: One action
- Description: Characters can use this skill to slip bonds or other restraints, escape a maneuver, slip into a tight passage, etc. With a successful skill check, the character is able to contort their body to make an escape, wriggling free of some type of bindings or a grapple, or squeeze into and out of a tight area; while it does not provide the ability to pick a lock, this ability to contort body parts could allow the character access to be able to pick a lock or other similar action. When used as a grapple defense it takes only one action to wriggle free, but getting free of bindings can take multiple rounds depending on the type and complexity of bindings. The difficulty is based on the amount of time, quality of bonds, and the subtlety that the action requires; if the skill check fails, additional attempts to wriggle free of bindings may be made at a progressive difficult (-4) modifier, but after three fails the bonds are beyond the character's ability to escape.
- Specialization: None
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