- Attribute: Influence
- Type: Attack
- Time: Two actions
- Description: This skill is used to play some type of instrument in a way that affects the emotional state of those within range. With a successful skill check, the character is able to embolden allies during combat, providing a +1 bonus modifier per skill point in Performance to their Willpower saves, or induce feelings of dread in opponents, giving them a -1 modifier per skill point in Performance to Willpower saves. Opponents are allowed an initial modified Willpower save to resist the effect. At least two actions must be spent playing the instrument, the remaining actions may be used to move or defend, but an attack action ends the effect and requires a new skill check to begin again. The effect lasts so long as the character continuously plays the instrument, each time the music ends, there is a progressive difficult (-4) modifier to begin again and recapture that emotional effect. In addition, it may be used before combat begins either to encourage allies, providing a +1 bonus modifier per two skill points in Performance to the first round of combat actions, or to discourage enemies, giving them a -1 modifier per two skill points in Performance to the first round of combat actions. This effect ends after the first round of combat regardless of whether or not the character continues playing. If the skill check fails, the modifiers are not applied, and each additional attempt carries the progressive difficult (-4) modifier as stated above.
- Specialization: None
PerformanceChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, Performance