- Attribute: Agility
- Type: Attack
- Time: One action
- Description: A character with this skill is able to continuously hold, catch, carry, manipulate, and/or balance multiple objects at once. With a successful skill check, the character can draw tiny or small weapons or objects with free actions, juggling a number of them equal to the number of skill points in Performance, and throw up to two objects per action at an opponent. Target's are allowed a single defend action to avoid both objects, but if hit they must save against each object individually. In addition, the character can attempt to catch items thrown or fired at them with a bow as a defend action. Regardless of how the skill is used, characters who are moving suffer a difficult (-4) modifier to the skill check, and an additional skill check is required to maintain a juggle whenever they start or stop moving. If the skill check fails or the target makes a successful defend, the attack misses; when defending, if the skill check fails, the target is hit and takes damage normally; if the initial skill check fails, the character fails to begin the juggle.
- Specialization: None
PerformanceChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, Performance