- Attribute: Agility
- Type: Utility
- Time: N/A
- Description: This skill is used to disarm traps, jam locks, perform mechanical sabotage, etc. With a successful skill check, the character is able to disable an activation mechanism or cause damage to physical components to keep the device from functioning correctly. Exactly what can be disabled depends on it's complexity, available access, and the character's familiarity with the device; the amount of time required varies, typically requiring multiple rounds. The difficulty is based on the complexity of the device, available tools, and materials. If the skill check fails, additional attempts may be made at a progressive difficult (-4) modifier, but after three fails, additional attempts may not be made again on that device until the skill rank has increased.
- Example of use: Attempt to remove the pin from a grenade trap, jam a stone into a keyhole, or cut most of the way into a saddle strap.
- Specialization: None
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