- Attribute: Knowledge
- Type: Utility
- Time: One free action
- Description: A character can use this skill to get details about a specific type or category of foe; the amount of information is based on the number of skill points in Scoutcraft, i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice gets their threat level and general habitat (if relevant), an expert knows of any special attacks or move abilities, and a master has knowledge of their defenses and any available weaknesses. Skill checks can also be made to determine if an area might be home to a specific type or category of foe based on tracks, spore, kills, etc. In addition, in combat, the character can try to predict the target's behavior, temperament, or response to stimuli. The difficulty is based on type of foe, rarity, and time spent observing.
- Specializations: (Required) By type, i.e. animal, enemy, or monster, or by location i.e. territory, world, or environment; characters may purchase additional specializations separately.
ScoutcraftChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, scoutcraft