- Attribute: Knowledge
- Type: Utility
- Time: N/A
- Description: A character with this skill has had training in various climates and terrains, and can sustain life in these hostile environments for a period of time. This includes knowing what gear to purchase for travel to specific environments, the amount of food or water that's required, building a shelter, how to gather food and water, etc. The amount of time the character can effectively live in a hostile environment is based on number of skill points in Scoutcraft, i.e. novice 0-3 points, expert 4-7 points, master 8+ points; a novice can survive for days, an expert for weeks, and a master for months, reduced by half per unskilled person they must keep alive. The difficulty is based on the type of environment and time spent.
- Specializations: (Optional) Specific terrain, i.e. arctic, desert, forest, jungle, etc, selecting a specialization increases the time factor by one level, i.e. a novice can survive for weeks, an expert for months, and a master for years.
ScoutcraftChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, scoutcraft