- Attribute: Influence
- Type: Attack
- Time: N/A
- Description: This skill is used to manipulate a target, inducing them to perform an action that is not necessarily in their best interest. With a successful skill check, the target is overcome with the desire to commit a stated act, whether out of curiosity, fascination, or fear of loss. The target is allowed a morale check at a -1 modifier per two skill points in Statecraft to resist the effect. If the skill check fails or the target makes a successful defend, the enticement is ineffective.
- Example of use: Tempt a target into buying a rare war-camel, lure a bounty into a vehicle with a promise of a job, bribe an official, etc.
- Specialization: (Optional) Trader, Merchant, Politician, Diplomat, etc; selecting a specialization gives the target a -1 modifier per skill point in Statecraft to their morale check to resist the effect, within that arena.
StatecraftChuck Speratidistracted writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, statecraft