- Attribute: Influence
- Type: Attack
- Time: N/A
- Description: Characters with this skill are able to convince targets of something using a sincere expression and an avalanche of words. With a successful skill check, the target is induced to agree with the character in regards to a specific topic, and will act in their support, suffering a -1 modifier per skill two points in Statecraft to further Willpower or Morale saves for a number of rounds equal to the skill rank. The target is allowed a Willpower or related save to negate the effect. If the skill check fails or the target makes a successful defend, the character is not convinced and the modifiers are lost; it may not be used in conjunction with the Confound or Endear skills.
- Example of use: Assure a target that there is minimal danger, prevail upon a guard to help in a fight between rivals, talk a neutral party into supporting a specific position, etc.
- Specialization: (Optional) Trader, Merchant, Politician, Diplomat, etc; selecting a specialization gives the target a -1 modifier per skill point in Statecraft to their Willpower save to resist the effect, within that arena.
StatecraftChuck Speratidistracted writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, statecraft