- Attribute: Perception
- Type: Utility
- Time: Free action
- Description: Those with this skill are proficient in the arts of non-verbal communication, reading and interpreting facial expressions, body language tone, and inflection to effectively determine intent, or deception. or effectively communicate with those who don't speak a common language. With a successful skill check, the character is able to negate any negative modifiers from an opponent's attempt to use the Bluff, Intimidate, Persuasion, Confound, Endear, or Fast Talk skills. In addition, it can be used to communicate intent, emotion, and general desires with those who don't speak a common language. If the skill check fails, the modifiers are applied normally to the appropriate saves; with communication additional attempts may be made at a progressive difficult (-4) modifier, but after three fails, additional attempts may not be made again with those people until the skill rank has increased.
- Example of Use: Convince a native to serve as a guide, determine the likelihood that a merchant is pushing a bad sale, determine if the fence is lying, etc.
- Specialization: None
StatecraftChuck Speratidistracted writing, chuck sperati, LoA, Legacy of Adventure, Skills, support specialities, statecraft