Writing Distracted

Technocracy

Demolitions

LoA-Skill-Titles-Technocracy.jpg

Demolitions

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  Those with this skill know how to safely work with explosives and can judge the appropriate sized charge to demolish a target without causing collateral damage. With a Demolitions Kit and successful skill check, the character is able to handle, position, and discharge an explosive device, based on the number of skill points in Technocracy,  i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice can place, set, and arm an explosive device against a fixed structure (a stationary, unattended inanimate object); while an expert is able to maximize damage with a minimal charge on a fixed or mobile structure by using a less powerful explosive set at a vulnerable point; and a master is able to place, set, and arm explosive devices on any object large enough to accommodate the device. In addition, they are able to disarm explosive devices with a successful skill check, make devices more difficult to be disarmed, adding a -1 modifier per skill point in Technocracy to a disarm check, or identify explosives by type and/or signature builds. If the skill check fails, some aspect of the positioning or discharging fails, causing the device to not go off, not destroy the target, cause collateral damage, etc; while failures to disarm or adding difficulty to disarm could cause the device to detonate.
  • Specialization:  None