- Attribute: Agility
- Type: Utility
- Time: N/A
- Description: Characters with this skill are able to circumvent safeguards such as magnetic locks, biometric access, lockout codes, etc, without regard for further functionality. With a successful skill check, the character is able to rewire, disable, or otherwise sabotage a security system. It may be used with an Electronics or Mechanics specialization at a base (-0-) modifier, and the general type of technology at a difficult (-4) modifier. The difficulty and amount of time required is based on the complexity and integration level of the system, as well as the tools available. If the skill check fails, additional attempts may be made at a progressive difficult (-4) modifier, but after three fails, additional attempts may not be made again on that system until the skill rank has increased.
- Example of use: Overload a security panel to release a series of magnetic locks, cross-wire a system to activate the engines, destroy a bot brain to remove a memory component, etc.
- Prerequisites: The Electronics or Mechanics skill and four skill points in Technocracy