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Technocracy

Mechanics

LoA-Skill-Titles-Technocracy.jpg

Mechanics

  • Attribute:  Knowledge
  • Type:  Utility
  • Time:  N/A
  • Description:  Those with this skill are familiar with vehicles and are able to perform general maintenance, fix structural damage, and replace or repair damaged or faulty components. With a successful skill check, the character is able to return a damaged vehicle to normal working condition based on the number of skill points in Technocracy, i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice can repair minor damage at a base (-0-) modifier, with additional levels at a progressive difficult (-4) modifier, i.e. serious damage -4, severe damage -8, critical damage -12; while an expert can repair serious damage at a base (-0-) modifier and a master can repair severe damage at a base (-0-) modifier, progressing as above. Destroyed vehicles may not be repaired. In addition, those with this skill are able to determine the general working condition of the vehicle and its components, with a successful skill check. Difficulty modifiers may be applied to repairs based on working conditions, quality of parts, and/or tools available. If the skill check fails, additional repair attempts may be made at a progressive difficult (-4) modifier, but after three fails, additional attempts may not be attempted again on that vehicle until the skill rank is increased.
  • Specialization:  (Required) By type, air vehicles, ground vehicles, mechs, spacecraft, or watercraft; the difficulty level for repairs is reduced by one level for the specialization, and this skill may be taken multiple times to pick up multiple vehicle types