- Attribute: Influence
- Type: Attack
- Time: N/A
- Description: Characters use this skill to negotiate the purchase of goods or services in bulk, to get more for less without using deception, or in trade for other goods and services rather than currency. In the former, the degree of discount is based on number of skill points in Vigilance, i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice has a discount range up to 5%, an expert up to 15%, and a master up to 30%. In the latter, the character is able to convince an otherwise unwilling target to consider a fair trade of goods and services. Either way, targets are allowed a Willpower or related defend skill to resist the attempt, with a -1 modifier per 2 skill points in Vigilance. The difficulty is based on the temperament of the target, local supply and demand, and the overall situation, and may be modified by roleplaying. Either party may refuse a deal regardless of die rolling.
- Example of use: Purchase several weapons or gear packs at a discount, offer to hunt down a forger in exchange for a transport, make a deal to pay a debt with a stolen vehicle, etc.
- Specialization: None
VigilanceChuck Speratidistracted, writing, chuck sperati, LoA, Legacy of Adventure, Skills, Proficiencies, vigilance