- Attribute: Agility
- Type: Defend
- Time: One action
- Description: This skill is used to avoid ranged attacks, and can be used in two different ways. A character can try to avoid a ranged attack by spending an action and making a skill check, if the check succeeds the attack fails, if not it hits. When defending against multiple ranged attacks, the character can choose to make a General Dodge, wherein the character makes erratic moves or disrupts line of sight to disrupt targeting; it must be announced at the start of the round, requires two actions plus a skill check, and gives all attackers a penalty to hit equal to the number of skill points in Athletics. Any ranged attack made against the character during that round is subject to this penalty modifier; this modifier is lost if the character takes another defend action in the same round.
- Specializations: None
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