- Attribute: Knowledge
- Type: Utility
- Time: N/A
- Description: This is a generic type of aide that can be used to bind wounds, stitch lacerations, or perform any basic battlefield care after combat. It can be used to treat both Health and Body damage to a limited extent. Treating Health damage has a base (-o-) difficulty and restores a number of points equal to the target's healing rate plus one per two skill points in Vigilance. There's a difficult (-4) modifier to treat body damage; and it restores a number of points equal to the target's healing rate. A character who has lost all Health and Body, but has not suffered a devastating injury, i.e. beheading, cut in half, frozen, etc, can be stabilized with a very difficult (-8) skill check, while this doesn't restore lost hit points, it extends the number of critical rounds by one per skill point in Vigilance (see Chapter 3.4: Injuries and Healing for more information). Disable damage may be treated, restoring use of the limb or appendage at a difficult (-4) modifier until it heals naturally or more advance treatment id provided. A medical kit is required to use this skill; without it there's an additional difficult (-4) modifier to any skill check. First Aide may be performed every three hours to treat Health damage; Body damage may be treated once per day; however, if the target takes additional Body damage the same day, a new skill check can be made to treat the new damage.
- Example of use: Use smelling salts to wake an unconscious ally; restore some degree of use to a disabled limb with a splint, treat an ally with antivenom, etc.
- Specialization: (Optional) Specific race or species; selecting a specialization restores a number of health points equal to that target's healing rate plus one per skill point in Vigilance.