Clinch

Clinch

  • Attribute:  Constitution
  • Type:  Defend
  • Time:  One action
  • Description:  Characters can use this skill to move inside the melee swing arc, hugging the opponent to control their arms to hinder their attacks. If the skill check is successful, all damage from the attack is negated and both the attacker and defender are considered prone. On their turn, the defender can attempt to break the clinch with an attack or escape skill, though the attacker can use an action to maintain the grab with a successful skill check. While effective against most armed and unarmed attacks, it is not effective against bites, claws, or most passive attacks. If the skill check fails, damage is taken normally.
  • Specializations:  None