(E) Trip

(E) Trip

  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used to catch or impede the target's foot or ground appendage with the intent of forcing them to the ground, without causing damage. On a successful skill check the target falls prone, though a Reaction save or related defend skill may be attempted to remain standing, with a -1 modifier per skill point in Unarmed Combat. If the target's save is successful, they may defend normally. If the skill check fails or the target makes a successful defend, the attack misses.
  • Prerequisites:  Four skill points in Unarmed Combat