- Attribute: Agility
- Type: Attack
- Time: One action
- Description: Characters can use this skill to deprive the target of their weapon or other held object, without causing damage. On a successful skill check the weapon or object is knocked away a number of yards equal to the difference between the skill rank and the attack roll. A Reaction save or related defend skill may be attempted to retain the grip on the weapon or object, with a -1 modifier per skill point in Unarmed Combat. If the target's save is successful, the skill check fails, or the target makes a successful defend, the attack misses.
- Prerequisites: Eight skill points in Unarmed Combat