(M) Precision

(M) Precision

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  A character with this skill is able to make devastating strikes to specific body parts. With a successful skill check, the target is required to save against the appropriate disabling effect, depending on the body part struck and damage taken, and suffers damage to their health and/or body scores. In addition, the Called Shot modifier is reduced by one point per two skill points in Unarmed Combat. This may be used with any striking attack (assuming the character has the skill), with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses..
  • Example of use:  Attack the arm to keep the opponent from using a weapon in combat, strike an opponent in the leg to keep them from retreating out of combat, go for a knockout with a blow to the head, etc.
  • Prerequisites:  Eight skill points in Unarmed Combat