Takedown

Takedown

  • Attribute:  Constitution
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used to take an enemy defender to the ground, while the attacker assumes a dominant position over them, without causing damage. From this dominant position, the attacker gains a Simple (+4) modifier to hit the prone target and the defender suffers the normal difficult (-4) modifier to all attack, defend, and move related actions, however the attacker is considered prone to attack and still requires an action to stand from prone. If the skill check is successful, the defender is knocked to the ground with the attacker landing atop; most strikes can be made from this position (assuming the character has a relevant attack skill and actions remaining in the round), with all related and general combat modifiers applied normally, and additional modifiers possible based on the size of the defender, number of appendages, body type, etc. This type of attack is most effective against other humanoids; if the skill check fails or the target makes a successful defend, the attack misses and leaves the character open to an attack of opportunity. On the defenders turn, they may attack from the prone position or attempt to break the hold (two actions and a successful Strength check) or with the use of a related skill.
  • Specializations:  None