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Unarmed Combat

Thwart

Thwart

  • Attribute:  Agility
  • Type:  Defend
  • Time:  One action
  • Description:  Characters with this skill are able to turn aside armed or unarmed melee attacks either with the use of a reinforced bracer or by intercepting the attack by stepping into it and striking the attacker at the wrist. With the use of an armored bracer, if the skill check is successful all damage from the attack is negated, however, the bracer must be strong enough to resist damage, and may require a structural strength save. The ability to intercept an attack with a strike to the wrist is based on the number of skill points in Unarmed Combat i.e. novice 0-3 points, expert 4-7 points, master 8+ points. A novice is able to intercept a melee attack, an expert can attempt to disarm the attacker during the intercept (Reaction save to negate), and a master can knock the opponent's weapon out of position during the intercept and take an immediate attack (all normal attack, defend, and speed factor rules apply); if the skill check is successful, all damage from the attack is negated; the intent to use any additional affects must be called before the skill check. In either instance, if the skill check fails, damage is taken normally.
  • Specialization:  None
Chuck Sperati