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Aero Combat

Aerial Dodge

Aerial Dodge

  • Attribute:  Agility
  • Type:  Defend
  • Time:  One action
  • Description:  This skill is used to avoid attacks while in flight. Characters can try to avoid either melee or ranged attacks by spending an action and making a skill check, if the check succeeds the attack fails, if not it hits. Due to the multi-dimensional scope of flight based combat, this type of evasion is much more move based than ground combat, allowing for up to the flight move rate as part of the dodge, but the intention to move, as well as distance and direction, must be announced before the skill check is rolled, and occurs whether or not the skill check is successful. Because this skill is specific to a method of flight, it can be taken multiple times.
  • Specializations:  (Required) Method of flight, i.e. wings, technology, vehicle, etc.

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Chuck Sperati