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Aero Combat



  • Attribute:  Constitution
  • Type:  Move
  • Time:  One action
  • Description:  Characters with this skill are able to move through the air without generating thrust, whether from the flapping of wings or technological lift, typically on a slow angle of decent. It can be used to land a crippled vehicle - requiring a skill check to overcome competing factors such as wind, damage to the craft, etc; conserve energy - requiring a skill check to maintain direction, speed, and distance; or to move stealthily - used as a save against Observation, Search, or a related skill check. The ability to glide requires patience and fortitude, as well as a knowledge of the environment, i.e. the glide path can be effected by gravity wells in space, winds in an atmosphere, etc. Difficulty modifiers may be applied to the skill check based on environmental factors, degree of damage, speed, etc.
  • Specializations:  (Required) Method of flight, i.e. wings, technology, vehicle, etc.

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Chuck Sperati