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Aero Combat



  • Attribute:  Agility
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used to move inside the melee swing arc and seize the opponent with both hands, without causing damage. With a successful skill check, the attacker is able to grasp and hold the defender in a single action, usually to setup a followup attack; both the attacker and defender are considered prone during the grab. On their turn, the defender can attempt to break the hold with an attack or escape skill, though the attacker can use an action to maintain the grab with a successful skill check. Attacks may be made while in flight or from the ground. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specializations:  None

(back to Aero Combat skills)

Chuck Sperati