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Aero Combat

Gunnery

Gunnery

  • Attribute:  Perception
  • Type:  Attack
  • Time:  One action
  • Description:  This skill is used when firing any type of mounted weapon, whether solitary or part of a vehicle.  It includes the use of all relevant systems and technologies, i.e. scanners, targeting systems, frequency adjustments, etc, that are associated with the particular weapon.  The difficulty is based on environment, range, motion of the vehicle, etc.  This skill is specific to a particular scale of weapon, and may be taken multiple times. On a successful skill check, the target is hit and may defend normally; if the skill check fails or the target makes a successful defend, the attack misses.
  • Specializations:  (Required) Class and scale of weapon, i.e land, air, space, medium, large, etc.

(back to Aero Combat skills)

Chuck Sperati