- Attribute: Strength
- Type: Attack
- Time: One action
- Description: This skill is used to strike a target in such a way as to propel them a distance away; it may only be used with proficient blunt weapons. On a successful skill check, the target is knocked backwards one yard per skill point in Aero Combat and may take falling damage, though they are allowed a Stamina save or related defend skill to remain standing, with a -1 modifier per skill point in Aero Combat. If the target's save is successful, the effect fails and they may resist damage normally. It may be used as a Hack, Stab, or Swing attack (assuming the character has the skill), while in flight or from the ground, with all related and general combat modifiers applied normally. If the skill check fails or the target makes a successful defend, the attack misses.
- Prerequisites: Eight skill points in Aero Combat
(back to Aero Combat skills)